﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace ThiefRun.Character
{
    public class MovementProperties
    {
        public Vector2 position;
        public Vector2 velocity;
        public Vector2 acceleration;

        // All properties should default to 0.
        public MovementProperties()
        {
            position = Vector2.Zero;
            velocity = Vector2.Zero;
            acceleration = Vector2.Zero;
        }

        public MovementProperties(Vector2 position, Vector2 velocity, Vector2 acceleration)
        {
            this.position = position;
            this.velocity = velocity;
            this.acceleration = acceleration;
        }
    }
}
